So, about that 1,000 PT game we started playing...
Actually we ended it after turn 3. When we do start playing again, it'll be my go, Turn 4. The battle moved slower than we had anticipated, due to my turtling Cygnar defense, and let's face it, the Khador aren't known for their swift movements over the battlefield. I've been hesitant to post any thoughts about an ongoing match, for reasons that should be fairly obvious, but...
It hasn't been the slogfest it could have been. Early on, our snipers engaged in some fire on my right flank, but both groups of shooters were ineffective for the most part. His Man Hunters took out my Hunter (light 'Jack) after a botched shot at one of his solos. They were promptly gunned down by Eiryss and Journeyman Warcaster, with Miss Haley providing the requisite Temporal Barrier spam each turn.
Meanwhile, in the center of my line, a full unit of trenchers has been laying down smoke and lying in wait for his big mechs to make it to their line. Their sole contribution beyond that came from the unit marksmen, who headshotted an exposed Greylord Turnion. This solo also happened to be marshalling the Kodiak - his death rendered it inert for that round, forcing the Butcher to come up to reactivie it. This probably saved Stryker's Lancer from getting thoroughly mangled. Speaking of the Lancer, the usual "cast Earthquake through the arc node every possible chance" combo hasn't been too successful for me. Bad die rolls.
Probably the worst loss I took so far was the loss of nearly an entire unit of Sword Knights, located in my right center. I carelessly left them exposed to magic spells from the 3 surviving greylord turnions. My opponent has been spamming Vlad's blood of kings, which made their offensive spells even more potent. I think anyway.
So that's the battle report so far, a month later. When we do get around to finishing it, we'll see if I can snatch defeat from the jaws of victory. Or vice versa.