Wednesday, July 8, 2009

Day 5, Game 25 - MGS conclusion

I distinctly remember my first play-through of Metal Gear Solid 2 - Sons of Liberty, and how much I wished Konami would go back and redux the original classic. Give it the same kind of excellent gameplay mechanics and cutting-edge graphics that MGS2 SOL had, and millions of people like me would be enraptured and give thanks at the altar of Hideo Kojima's greatness every day. Three years later, they granted my wish, and best of all, they did it for my fanboi console of choice, the GameCube.

Yes, it's probably time for me to admit upfront that I'm a closet Nintendo loyalist, an allegiance that goes back to the 16-bit era when Nintendo and Sega acolytes savaged each other on middle school playgrounds around the nation in support of their preferred console. While today I'm officially platform-agnostic (with age comes wisdom, right?) , old indoctrination dies hard. I still find myself secretly rooting for Nintendo's success in the so-called "Console Wars. " Yeah that's silly. But so is this blog.

After all my bitching and moaning, MGS does end rather too soon. After the Vulcan Raven battle and the silly key card business with activating the nukes on Metal Gear Rex (thanks to Silicon Knights for putting in the shortcut), you get the the emotional roller coaster ride that is the final Metal Gear Rex/Liquid/Escape sequence. I felt satisfied with only the slightest hint of wanting more. I'm flirting with the idea of booting up MGS2, but no, this blog-thru must go on! I'll write a more detailed synopsis of MGS soon, but for now, it's on to uncharted territory for me - game number 24, on IGN's Top 25 GCN of all time - DK Jungle Beat. I've got the bongos and everything.


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